Хронология событий

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–147,000
A mysterious race of vastly powerful beings known as the titans
arrives on Azeroth. They create two caretaker races to watch over and
help reshape the world. The dwarves are placed in charge of maintaining
the earth, while the sea giants watch over the waters.
–65,000
Azeroth consists of a single, giant continent known as Kalimdor. At its center
is the magical Well of Eternity, placed by the titans as a source of
restoring energy.
–64,001
Before the titans depart, they empower dragons
to watch over Azeroth and protect it from anything that might threaten
the tranquility of the world. –14,000 A race of feral, nomadic humanoids
is drawn to the Well of Eternity. Known as the Kaldorei, they are
transformed by its power and become strong, wise and virtually immortal.
Unbeknownst to them, their transformation accidentally releases magic
into the world.
–13,500
The Kaldorei begin to actively study and
practice arcane magic. They bend magic to their will and use it to build
beautiful cities, craft artifacts and reshape the land. Some Kaldorei
resist the lure to use the Well of Eternity’s power and warn others of
the dangers of abusing it. Their warnings go unheeded. A group of
upper-class Kaldorei call themselves the Highborne and revel in the use
of magic.
–11,500
The Highborne slowly descend into decadence, obsessed
with using the Well of Eternity’s magical energies. –10,250 The
Highborne unwittingly attract the attention of the Burning Legion — a
race of magic-consuming demons from another dimension. Unable to enter
Azeroth’s dimension physically without assistance, Sargeras, the lord of
the Burning Legion, begins subtly to manipulate the Kaldorei nobles. The
Highborne open a portal deep within the Well of Eternity. This portal
stretches between dimensions and forges a path from Sargeras to Azeroth.
–10,000
The Burning Legion pours into Azeroth, led by two of Sargeras’
most powerful lieutenants: Archimonde the Defiler and Mannoroth the
Destructor. The demons savagely assault the Kaldorei’s unprepared
civilization.
–9,999
Three young Kaldorei heroes approach the reclusive
demi-god Cenarius and request assistance. The three heroes are the
brothers Malfurion and Illidan Stormrage, and the priestess Tyrande
Whisperwind. Cenarius hears their pleas and calls the ancient
dragonflights to defend Azeroth. The Well of Eternity implodes in on
itself, releasing a massive shockwave. With Sargeras’ link to Azeroth
destroyed, the Burning Legion is expelled from the world and hurled back
to their dimension. The seas rush in to fill the void left by the Well
of Eternity and permanently split Kalimdor into several splinter
continents. A furious, unending storm of elemental energy rages above
the spot where the Well of Eternity once stood. It becomes known as the
Maelstrom.
–9,998
Illidan Stormrage secretly creates a new Well of
Eternity using water that he had stolen from the original Well.
Malfurion is enraged when he finds out and locks his brother away in an
underground prison. Three of the most powerful dragons — Alexstrasza,
Ysera and Nozdormu — create the World Tree. Known as Nordrassil, the
tree grows to massive proportions and covers the new Well of Eternity,
obscuring its existence.
–9,900
The surviving Kaldorei, now known as
night elves, abandon the use of arcane magic. They exile
themselves in seclusion around Mount Hyjal and the World Tree and begin
practicing a safer form of divine nature magic.
–7,300
Malfurion exiles
the last of the Highborne. The remaining Kaldorei weave a powerful
enchantment and seal the borders of their lands in a protective mist.
–6,800
The Highborne, now called high elves, land on the shores of
Lordaeron and establish their new home. They call it Quel’thalas.
–3,900
The high elves create a new source of magical energy and call it the
Sunwell.
–2,800
The human tribes band together in the face of frequent
raids by the forest trolls and form the first human nation, Arathor. The
high elves are also hard-pressed by the forest trolls and enter into an
alliance with Arathor, teaching humans the ways of arcane magic.
–2,700
Human and high elf wizards convene and form a secret order called
the Guardians of Tirisfal. The order’s purpose is to empower a series of
individuals to wage a secret, never-ending war against the Burning
Legion.
–2,500
The race of dwarves awakens and emerges from the
expansive titan-created city of Uldaman, located deep beneath the earth.
They call their new civilization Khaz Modan. –1,200 The human nation of
Arathor grows too large and shatters into seven independent splinter
nations — Lordaeron, Stormwind, Kul Tiras, Stromgarde, Alterac, Gilneas
and Dalaran.
–823
The current Guardian of Tirisfal, Aegwynn, learns of a
growing demon presence on the continent of Northrend. With the aid of
dragons, Aegwynn tracks the demons down and defeats them.
Sargeras appears and challenges Aegwynn. Although she easily slays his
physical form, Sargeras’ spirit secretly enters Aegwynn’s body and
hibernates inside of her. Aegwynn seals Sargeras’ carcass in a hidden
tomb, buried deep beneath the Great Sea.
–500
Sargeras’
second-in-command, Kil’jaeden, discovers another world ripe for
conquest. The world is Draenor, homeland of the shamanistic orcs and the
peaceful draenei.
–100
Kil’jaeden contacts one of the most powerful orc
shamans, Ner’zhul. Through quiet manipulations, Kil’jaeden starts to
spread violence and savagery throughout the orc race. –46 Ner’zhul
realizes the threat that Kil’jaeden poses and cuts off contact.
Kil’jaeden quickly replaces him with Ner’zhul’s most powerful
apprentice, Gul’dan.
–45
Gul’dan gathers the most powerful shamans in
the orc clans and teaches them how to communicate with spirits in the
Twisting Nether. A pact is formed between Guldan’s followers and the
dark forces of Kil’jaeden. Together, they create the Shadow Council. The
Shadow Council begins quietly infiltrating the highest political ranks
in each of the orc clans. Aegwynn decides to bear a child and pass the
mantle of Guardian of Tirisfal to him. The spirit of Sargeras quietly
infects her unborn son as he grows in her womb.
–41
Gul’dan teaches the
dark arts of demon magic to other orcs, turning shamans into warlocks
and training them in necromancy.
–40
The Shadow Council manipulates the
clans into forming a single, unified Horde. Gul’dan coerces its leaders
into outlawing shamanism and installing his warlocks as key advisors.
Kil’jaeden dispatches the pit lord Mannoroth to Draenor in order to bind
the orcs to his will. Chieftains from each of the twelve orc clans are
tempted by his promise of power and drink from Mannoroth’s blood,
ensnaring themselves in the curse of bloodlust and initiating a slow
corruption of their entire race.
–30
Aegwynn’s son Medivh turns 14 and
abruptly falls into a mysterious coma. Sargeras’ presence perverts
Medivh’s mind and soul and bends them to his will.
–23
The orcs give in
to rage and attack their longtime neighbors — a peaceful race known as
the draenei. Virtually unchallenged, the Horde easily defeats the vastly
overmatched draenei.
–20
The orcs track down the last organized forces
of the draenei and finally conquer all of Draenor. The widespread
practice of necromancy finally drains Draenor completely, leaving the
land dead.
–19
With no enemies left to fight, the orc clans fall into
anarchy and begin waging war against each other.
–10 Gul’dan begins to
explore the Twisting Nether with a projection of his mind. He
desperately searches for new worlds for the Horde to conquer. Medivh
awakens from his coma-like state and finds himself a grown man.
–5
Sargeras, working through Medivh, sends Gul’dan a series of visions,
showing him images of a rich and fertile land ripe for conquest. The
land in his visions is Azeroth. Medivh creates a small rift between
Draenor and Azeroth. The rift is initially too small for even a single
orc to pass through, but it grows slowly.
0
Orc scouts enter the rift
and begin exploring the lands on the other side. A small outpost is
gradually constructed in the disease-ridden marshlands around the rift’s
exit point, providing a military foothold for the Horde in the new
world. Known as the Black Morass, the marshlands are completely
uninhabited and provide perfect cover for the Horde’s arrival.
1
Gul’dan
manages to open a permanent rift between the two worlds. The Dark Portal
opens fully for the first time, allowing the orcish Horde to begin its
assault on Azeroth. The First War begins.
Initial battles do not go well for the Horde. Expecting an easy victory
against a weak opponent, the Horde rushes to assault the fortress of
Stormwind Keep, only to suffer a defeat of catastrophic proportions. Few
orcs survive the initial battle. Gul’dan invokes shadow magic to
enshroud the Black Morass in a blinding mist. The mist obscures the
retreat of the last remaining orcs and prevents the human forces from
pursuing them. The Horde is humiliated by its unexpected rout, and the
tribes swiftly descend into turmoil. Chaos ensues, with factions blaming
each other for the Horde’s defeat.
2
Gul’dan manipulates a ruthless
dictator onto the throne of the Warchief. Known as Blackhand the
Destroyer, the new Warchief rallies the tribes back together again and
prepares them for a new assault on Azeroth. Medivh sends Gul’dan another
vision, teasing him with images of the Tomb of Sargeras and the power it
contains. The Horde surges into Azeroth again, decimating towns and
villages and plundering everything in its path. Durotan, chieftain of
the Frostwolf clan,

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